Konu "Virtual Reality" için listeleme
Toplam kayıt 11, listelenen: 1-11
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Augmented reality in open and distance learning
(Intl Inst Social & Economic Sci, 2019)Open and Distance Learning constantly seeks to enrich learning experiences and processes by trying out innovative technologies and brings forward the best practices. Among these innovative technologies, Augmented Reality, ... -
A bibliometric analysis of the last 25 years of virtual reality studies in tourism
(Anadolu Üniversitesi, 2020)Virtual reality applications that have been diversified day by day are important in tourism as well as in engineering, medicine, education and marketing. Making all kinds of marketing and reservations in a virtual environment ... -
The Classification of Augmented Reality Books: a Literature Review
(IATED-Int Assoc Technology Education & Development, 2016)The technological revolutions having occurred in many areas also had an impact on books, and electronic books emerged. However many problems have emerged in the availability of electronic books, and users have started to ... -
Current Trends in Augmented Reality and Forecasts About the Future
(IATED-Int Assoc Technology Education & Development, 2017)Augmented Reality (AR) is the enrichment of the objects and spaces in the physical world through the use of computer generated artificial, virtual and synthetic 3D elements. Different from virtual reality, AR does not ... -
Human Computer Interaction: Reflections on Space and Evaluations for the Future
(Anadolu University, 2016)Human computer intearction is affecting space in a more different dimension than its existing condition. The main reason for this is the preassumptions made for the interaction with computers will be rather than itself, ... -
Innovative approaches in development of educational materials: a case study of science teachers
(Anadolu Üniversitesi, 2021)This study aims to examine experiences of science teachers in the training process they attended for innovative technology applications. Case study method, one of the qualitative research methods, was used for study design. ... -
İnsan bilgisayar etkileşimi: mekana yansımaları ve geleceğe dair değerlendirmeler
(Anadolu Üniversitesi, 2016)İnsan bilgisayar etkileşimi, 80’li yıllardan itibaren var olan durumundan çok daha farklı bir boyutta insan mekan etkileşimini de etkilemektedir. Bilgisayarlarla kurulan etkileşimin bilgisayarın kendisiyle değil bilgisayarın ... -
Motivational characteristics of Turkish MMORPG players
(Pergamon-Elsevier Science LTD, 2014)Massively Multiplayer Online Role Playing Games (MMORPGs) attract millions of online garners all over the world. However, very few studies have addressed the nature of participants in these games through a robust theoretical ... -
Role of self-efficacy and social appearance anxiety on gaming motivations of MMOFPS players
(Pergamon-Elsevier Science LTD, 2015)This study investigated the gamer characteristics and motivations among the members of two massively multiplayer online first person shooting games (MMOFPS). Responses of 5380 garners were obtained through online administration ... -
A Theoretical Framework for the Evaluation of Virtual Reality Technologies Prior to Use: a Biological Evolutionary Approach Based on a Modified Media Naturalness Theory
(Istanbul Kultur University, 2016)The rapid development of information and communication technologies has opened a whole new realm of applications for these technologies. One such application is the development of virtual reality, which aspires to immerse ... -
Virtual Reality Practices in Special Education
(Ankara University, Fac Educational Sciences, 2019)Virtual reality refers to interactive three-dimensional computer-generated simulations which are experienced multisensory. Virtual reality practises while has been discussed in the computer sciences since 1970's, has become ...