Second life in art and design from students’ perspectıve: A case study
Citation
Ceylan Dadakoğlu, S. (2022). Second life in art and design from students’ perspective: A case study. The Turkish Online Journal of Distance Education (TOJDE), 23 (2), 169-201.Abstract
This article tried to determine the students’ opininons related to the use of Second Life (SL) application in
higher education art and design education. In this case study conducted with 17 students selected via typical
case sampling, the SL virtual platform was used as a research area. Data collection tools were included
document analysis, self-peer-process assessment, focus groups. Research data were analyzed with content
analysis. Participants stated that the use of SL application in art and design education provides support for
analysis of 3D programs, virtual exhibition opportunities and simple 3D modeling. Internet speed, slowness
of computers, technical and build problems were the common difficulties experienced by the participants.
Consequently, the participants’ application skills, 3D thinking skills, design skills and creativity during
the practise of the SL application improved. Despite some technical difficulties in understanding SL, it is
thought that SL is a suitable environment for art and design education. Also, due to the Covid-19 pandemic,
most of the education activities, are conducted on virtual environments. Therefore, it is thought that SL will
contribute to distance education by online learning.