Ara
Toplam kayıt 75, listelenen: 11-20
Untitled
(Anadolu University, 2016)
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From The Editor
(Anadolu University, 2016)
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Learner Views on a Qr Code Supported Distance Education Course Material
(IATED-Int Assoc Technology Education A& Development, 2013)
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Trends in Distance Education Research: A Content Analysis of Journals 2009-2013
(Athabasca University Press, 2015)
This study intends to explore the current trends in the field of distance education research during the period of 2009-2013. The trends were identified by an extensive review of seven peer reviewed scholarly journals: The ...
Measuring Self-Regulation in Self-Paced Open and Distance Learning Environments
(Athabasca University Press, 2018)
Previous studies have described many scales for measuring self-regulation; however, no scale has been developed specifically for self-paced open and distance learning environments. Therefore, the aim of this study is to ...
Self-duality in higher dimensions
(IOP Publishing LTD, 2017)
Let w be a 2-form on a 2n dimensional manifold. In previous work, we called w "strong self-dual, if the eigenvalues of its matrix with respect to an orthonormal frame are equal in absolute value. In a series of papers, we ...
Augmented Reality with Mobile and Ubiquitous Learning: Immersive, Enriched, Situated, and Seamless Learning Experiences
(Igi Global, 2017)
Augmented Reality is generally used with mobile and ubiquitous technologies and they become widespread and are being used in education increasingly. Mobile and wearable devices as hard technologies, augmented and virtual ...
Ağ Toplumu ve Bilgi
(2014)
Dijital çağda küreselleşmenin ve değişimin önemli bir dinamiği bilgidir. Bu çalışma kapsamında alanyazında yer alan dağıtık bulgular özetleme ve sentezleme yapılarak araştırma konusu ile ilişkilendirilmiş; bilginin tanımı, ...
Current Trends in Augmented Reality and Forecasts About the Future
(IATED-Int Assoc Technology Education & Development, 2017)
Augmented Reality (AR) is the enrichment of the objects and spaces in the physical world through the use of computer generated artificial, virtual and synthetic 3D elements. Different from virtual reality, AR does not ...