Using gamification in open and distance learning: Management of learning and human resources
Abstract
Many researchers have given priority to the stimulation feature of the games. This concept can be stated to be not only as old as human history but also one of the trend activities. Therefore, many researchers have recently concentrated their attention on the term ''gamification". This term, which includes using the stimulating components of the games out of the game context, has provided items like badges, grading/scoring systems and leadership tables in the work and learning processes. Mostly, it increases stimulation level in the work and learning processes. When the important potential of gamification has been noticed, the number of gamificationintegrated applications has rapidly increased in both work and learning processes of individuals from various age groups. In this regard, this paper aims to review the literature in order to find out how and where gamification could be used in the management processes of open and distance learning systems