dc.contributor.author | Canbek, Nil Göksel | |
dc.contributor.author | Hargis, Jace | |
dc.contributor.editor | Chova, LG | |
dc.contributor.editor | Belenguer, DM | |
dc.contributor.editor | Martinez, AL | |
dc.date.accessioned | 2019-10-18T18:43:19Z | |
dc.date.available | 2019-10-18T18:43:19Z | |
dc.date.issued | 2011 | |
dc.identifier.isbn | 978-84-615-0441-1 | |
dc.identifier.issn | 2340-1117 | |
dc.identifier.uri | https://hdl.handle.net/11421/10191 | |
dc.description | 3rd International Conference on Education and New Learning Technologies (EDULEARN) -- JUL 04-06, 2011 -- Barcelona, SPAIN | en_US |
dc.description | WOS: 000326292901045 | en_US |
dc.description.abstract | Augmented Reality (AR) is a system in which a real-world environment is augmented and enriched by computer-generated input such as 3D video-graphic displays, photographs, written notes and sound effects. AR as a relatively new concept combines computer-generated virtual objects and real objects in a simulated milieu of Virtual Worlds (VWs). Within VWs, data from multiple web services such as Google, YouTube, Del.icio.us, Yahoo, and Flickr are used to form mash-up models. Mash-ups make learning interfaces more engaging for e-learners and become a foremost educational application that facilitates virtual online learning. In this context, the paper provides an overview of mash-up models utilized in VWs within the frame of creative and critical thinking skills [12] and highlights groundbreaking advances of AR technology. Distance, online and higher education through AR is also discussed by the authors. | en_US |
dc.language.iso | eng | en_US |
dc.publisher | IATED-Int Assoc Technology Education A& Development | en_US |
dc.relation.ispartofseries | EDULEARN Proceedings | |
dc.rights | info:eu-repo/semantics/closedAccess | en_US |
dc.subject | Augmented Reality (Ar) | en_US |
dc.subject | Virtual Worlds (Vws) | en_US |
dc.subject | Mash-Ups | en_US |
dc.subject | Creative And Critical Thinking Skills | en_US |
dc.title | Connecting Augmented Reality to Higher Education: Mash-Up Models in Virtual Worlds | en_US |
dc.type | conferenceObject | en_US |
dc.relation.journal | Edulearn11: 3rd International Conference On Education and New Learning Technologies | en_US |
dc.contributor.department | Anadolu Üniversitesi | en_US |
dc.identifier.startpage | 1297 | en_US |
dc.identifier.endpage | 1303 | en_US |
dc.relation.publicationcategory | Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı | en_US |