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dc.contributor.authorÇankaya, Serkan
dc.contributor.authorKaramete, Ayşen
dc.contributor.editorUzunboylu, H
dc.contributor.editorCavus, N
dc.date.accessioned2019-10-19T17:27:34Z
dc.date.available2019-10-19T17:27:34Z
dc.date.issued2009
dc.identifier.issn1877-0428
dc.identifier.urihttps://dx.doi.org/10.1016/j.sbspro.2009.01.027
dc.identifier.urihttps://hdl.handle.net/11421/14620
dc.descriptionWorld Conference on Educational Sciences -- FEB 04-07, 2009 -- Nicosia, CYPRUSen_US
dc.descriptionWOS: 000275580400023en_US
dc.description.abstractThe purpose of this research is to determine the differences of attitudes of students, who played the educational computer games developed for this research, towards both mathematics course and educational computer games. For this reason, researchers developed two educational computer games, Proportional Tetris and Proportional Clown, which are about ratio and proportion topic in mathematics education. Researchers used a survey including a demographic data form and two likert-like scales about both mathematics course and educational computer games. Educational computer games and the survey were applied to 176 students in two primary schools in Balikesir, Turkey. Whether educational computer games affected the students' attitudes towards both mathematics course and educational computer games was tested with Paired Samples t test. Whether there is a meaningful relationship between students' attitudes towards mathematics course and students' attitudes towards educational computer games was tested with Pearson Correlation test. As a result, students' attitudes towards both mathematics course and educational computer games became positive. But there wasn't any change in attitudes of students who played Proportional Tetris and Proportional Clownen_US
dc.language.isoengen_US
dc.publisherElsevier Science BVen_US
dc.relation.ispartofseriesProcedia Social and Behavioral Sciences
dc.relation.isversionof10.1016/j.sbspro.2009.01.027en_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectEducational Computer Gamesen_US
dc.subjectDigital Game Based Learningen_US
dc.subjectRatio And Proportionen_US
dc.subjectMathematics Teachingen_US
dc.titleThe effects of educational computer games on students' attitudes towards mathematics course and educational computer gamesen_US
dc.typeconferenceObjecten_US
dc.relation.journalWorld Conference On Educational Sciences - New Trends and Issues in Educational Sciencesen_US
dc.contributor.departmentAnadolu Üniversitesi, Eğitim Fakültesi, Bilgisayar ve Öğretim Teknolojileri Eğitimi Bölümüen_US
dc.identifier.volume1en_US
dc.identifier.issue1en_US
dc.identifier.startpage145en_US
dc.identifier.endpage149en_US
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanıen_US]


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