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Toplam kayıt 5, listelenen: 1-5
The research on electronic computer games as a recreational activity in Turkey
(IADIS, 2016)
Entertainment games provide engaging activities and it would appear that far from waning, interest in games for leisure is still growing. The availability of new consoles, platforms and technologies for the delivery of ...
Virtual-reality based leisure experience of nintendo wii for elderly
(IADIS, 2016)
However, there have been very few studies on examining whether video games might provide leisure experience and on the experiences gathering from playing video games as a leisure pursuit. The use of Nintendo Wii has become ...
An examination of spring festival attendees’ motivations within campus recreation
(Kamla-Raj Enterprises, 2015)
Special festivals at university campuses have increased in number and size with various purposes including enhancing organizational culture and providing campus recreation opportunities. It was aimed to identify the ...
Development of the serious and casual leisure measure [Ciddi ve Kayıtsız Boş Zaman Ölçeği’nin Geliştirilmesi]
(Routledge, 2016)
The aim of this study is to test if there are different qualities of serious leisure in a Turkish sample and to develop a valid and reliable serious and casual leisure measure (SCLM) using data from both casual and serious ...
An Examination of Spring Festival Attendees' Motivations within Campus Recreation
(Kamla-Raj Enterprises, 2015)
Special festivals at university campuses have increased in number and size with various purposes including enhancing organizational culture and providing campus recreation opportunities. It was aimed to identify the ...