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dc.contributor.authorMunusturlar, Süleyman
dc.contributor.authorMunusturalar, Muge Akyıldız
dc.date.accessioned2019-10-22T20:07:53Z
dc.date.available2019-10-22T20:07:53Z
dc.date.issued2016
dc.identifier.isbn9789898533524
dc.identifier.urihttps://hdl.handle.net/11421/22442
dc.descriptionMadeira Islands;Turismo de Portugalen_US
dc.description2016 International Conference on Interfaces and Human Computer Interaction, IHCI 2016, Game and Entertainment Technologies, GET 2016 and Computer Graphics, Visualization, Computer Vision and Image Processing, CGVCVIP 2016 -- 1 July 2016 through 4 July 2016 -- -- 132104en_US
dc.description.abstractEntertainment games provide engaging activities and it would appear that far from waning, interest in games for leisure is still growing. The availability of new consoles, platforms and technologies for the delivery of games is an important factor in this continued growth. The aim of this study is to determine characteristic and habits of computer game players in Turkey. In line with this purpose following processes were followed and reported. Study group of the research is chosen by random sampling method through online questionary techniques from 69 women and 252 men, 321 people in total. Two different data collection tools were used in gathering research data. As a result of the study, most of the computer game players choses target shooting games and sportive, action, and fantasy games follow to target shooting games as popularity and more than half of players (%56) prefer to play multiplayer games than single player games. It is reported that players spend approximately 10,1 hours playing computer game per week.en_US
dc.language.isoengen_US
dc.publisherIADISen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectComputer Gamesen_US
dc.subjectElectronic Gamesen_US
dc.subjectElectronic Leisure Habitsen_US
dc.titleThe research on electronic computer games as a recreational activity in Turkeyen_US
dc.typeconferenceObjecten_US
dc.relation.journalProceedings of the International Conference on Interfaces and Human Computer Interaction 2016, Game and Entertainment Technologies 2016 and Computer Graphics, Visualization, Computer Vision and Image Processing 2016 - Part of the Multi Conference on Computer Science and Information Systems 2016en_US
dc.contributor.departmentAnadolu Üniversitesi, Spor Bilimleri Fakültesi, Rekreasyon Bölümüen_US
dc.identifier.startpage349en_US
dc.identifier.endpage351en_US
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanıen_US]


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