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dc.contributor.authorSenocak, Dilek
dc.contributor.authorBüyük, Köksal
dc.contributor.authorBozkurt, Aras
dc.date.accessioned2020-07-09T20:59:02Z
dc.date.available2020-07-09T20:59:02Z
dc.date.issued2019
dc.identifier.isbn978-84-09-14755-7
dc.identifier.issn2340-1095
dc.identifier.urihttps://hdl.handle.net/11421/24149
dc.description12th Annual International Conference of Education, Research and Innovation (ICERI) -- NOV 11-13, 2019 -- Seville, SPAINen_US
dc.descriptionWOS: 000530109201016en_US
dc.description.abstractThe advent of online technologies resulted in a capacity increase in open and distance learning (ODL) and enabled learning at scale; however, this increase has been followed by a decrease in learner motivation and high dropout rates within the system. in order to increase learner motivation and decrease the side effects of learning at scale, gamification, using gameful designs in non-game settings, is offered as a solution. To this end, the aim of this study is to investigate the distribution of the Hexad gamification user types and their relations with intrinsic motivation within the context of ODL. the study applied a correlational research design using quantitative research methodology, and the study sample included 2292 distance learners. the findings showed that the most common user types are Philanthropists, Achievers, and Free Spirits, followed by Socializers and Players, with Disruptors being the least common user types. Furthermore, positive correlations were found between intrinsic motivation and five of the user types (Socializers, Achievers, Free Spirits, Philanthropists and Players), whereas there was a negative relationship between intrinsic motivation and Disruptors.en_US
dc.language.isoengen_US
dc.publisherIated-Int Assoc Technology Education & Developmenten_US
dc.relation.ispartofseriesICERI Proceedings
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectOpen and Distance Learningen_US
dc.subjectDistance Educationen_US
dc.subjectGamificationen_US
dc.subjectGameful Designen_US
dc.subjectGamification User Typesen_US
dc.subjectIntrinsic Motivationen_US
dc.titleDistrıbution of hexad gamificatıon user types and their associatıon with intrinsic motivation in open and distance learning systemsen_US
dc.typeconferenceObjecten_US
dc.relation.journal12th International Conference of Education, Research and Innovation (Iceri 2019)en_US
dc.contributor.departmentAnadolu Üniversitesien_US
dc.identifier.startpage1011en_US
dc.identifier.endpage1017en_US
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanıen_US


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