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dc.contributor.authorKurnaz, Erkan
dc.contributor.authorYanardağ, Mehmet
dc.date.accessioned2019-10-19T21:03:14Z
dc.date.available2019-10-19T21:03:14Z
dc.date.issued2018
dc.identifier.issn1056-263X
dc.identifier.issn1573-3580
dc.identifier.urihttps://dx.doi.org/10.1007/s10882-018-9596-y
dc.identifier.urihttps://hdl.handle.net/11421/15488
dc.descriptionWOS: 000439947000002en_US
dc.description.abstractVideo self-modeling (VSM) is a teaching method in video-based approaches for children with Autism Spectrum Disorder (ASD), who have a limited repertoire of leisure skills and tend towards sedentary behaviours. The aim of this study was to investigate the effectiveness of the video self-modeling procedure in teaching active video game skill to children with ASD. The study included 4 children with ASD aged 7 years, who participated in the study and were taught an active video game skill, consisting of multi-step skills (25), in a one-to-one training format in five sessions per week. A multiple probe design with probe conditions across subjects was used to analyse the effects of the VSM. The results of this study showed that VSM was effective in teaching active video game skills to children with ASD. The playing of the active video game was continued after the training process during maintenance and generalization probe sessions. In addition, the social validity data reflected positive results about acceptability of intervention, appropriateness of the goals, and importance of the outcomes. VSM could be utilized to teach motor imitation skills and increase the repertoire of leisure skills, and active video games are recommended to increase level of physical activity instead of non-active video games for children with ASD.en_US
dc.description.sponsorshipAnadolu University [1502E079]en_US
dc.description.sponsorshipThis research was supported by a Grant from Anadolu University Fund (Project No: 1502E079).en_US
dc.language.isoengen_US
dc.publisherSpringer/Plenum Publishersen_US
dc.relation.isversionof10.1007/s10882-018-9596-yen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectAutismen_US
dc.subjectVideo Self-Modelingen_US
dc.subjectActive Video Gameen_US
dc.subjectLeisure Skillen_US
dc.subjectPhysical Activityen_US
dc.titleThe Effectiveness of Video Self-Modeling in Teaching Active Video Game Skills to Children with Autism Spectrum Disorderen_US
dc.typearticleen_US
dc.relation.journalJournal of Developmental and Physical Disabilitiesen_US
dc.contributor.departmentAnadolu Üniversitesi, Engelliler Araştırma Enstitüsüen_US
dc.identifier.volume30en_US
dc.identifier.issue4en_US
dc.identifier.startpage455en_US
dc.identifier.endpage469en_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US]


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